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Weather
Weather is a major part while you are out in the wilds. Since weather is always changing, the best way to represent that is by using a weather flower. A weather flower shows different types of weather, which all have their own effects.
Weather Flower
Weather Flowers are hex flowers that a token should be moved across, once or twice every in-game day. Alternatively, you can use two tokens, one representing the main weather type and the other representing the "with a chance of" weather type.
Each time you wish to change the weather, let a player roll a d20, which will move the token according to the result, as shown in the weather flower images. Whenever a token moves over the edge, it moves to the opposite side of the flower, unless otherwise specified. If you land on the question mark, the GM or the player who rolled it can choose or roll for an Extreme Weather event, which are listed in the next section.
If a player casts the spell Druidcraft in order to determine the weather forecast for the next 24 hours, let them or another player roll on the flower, determining the upcoming weather. Note down the result, and let the tokens move accordingly, whenever the weather change is supposed to happen.
There are two types of weather flowers, the seasonal ones and the biome specific ones. Use the weather flower that makes the most sense in the current situation. If none fit the current area, you can create your own using weather types listed in the next section.
Seasonal Weather Flowers








Biome Specific Weather Flowers






Mystor World Map
About
Woolf World's creation is all thanks to the annoyance of having to use multiple documents to find and provide the information I need for my tabletop gaming needs. With this I am making all world lore, homebrew rules, and other information more easily accessible for me, my players, and any passerby that might stumble upon this website. If you are the latter and you find something you like, make sure to credit Woolf World if you share it with others.
Currently you find Woolf World in its early stages of development. Since it is just me building this from the ground up, it will stay like that for a while. These are a few features planned for the future:
- Interactive Maps
- The Art Page
- Light Mode
- Friendly UI for Mobile
- Wolves and Sheep Getting Along